To Drive Back the Night. To Restore the Light.

Monday 6 August 2018

Sessions 25 & 26 18-19/10/717 Thunderspire #9 & #10 - End


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#9 Joined by Wilf the elven scout, the party penetrates the Well of Demons, kills the gnoll leader Maldrick Scarmaker, and takes his silver teleport key. Rescue last two Fallcrest captives from Maldrick's  interrupted ritual to rededicate the Well from Baphomet to Yeenoghu.

#10 Party returns to the Seven Pillared Hall for overnight rest at the Inn while Steven & Andraste escort the captives back to Fallcrest. Meet Rakara, a red dragonborn & junior mage of Saruun, on his own quest to deal with the renegade Paldomar.
Group uses the silver key a teleport circle to enter the Tower of Mysteries, passing the challenge of the Aspect of Vecna. Messoria communes with her mother(?) and is blessed by Sehanine.

In a terrible battle at the Temple of Vecna within the Tower of Mysteries, Hengist the Warlord is slain by Paldomar, but the renegade mage's Bronze Warder and his army of carnage demons and norkers fall, until he alone remains. Failing to kill Messoria, Paldomar's nerve cracks and he flees via the teleporter, leaving Rakara Messoria Wilf & Aelar battered but living, and victorious. They destroy the Vecnite temple, ending Paldomar's plan to siphon the draconic energies of Tiamat into control of Saruun's Bronze Warders.

Then they return home.

Finis

Tuesday 20 March 2018

Session 24 The Well of Demons 17-18/10/17 Thunderspire #8

17/18/17: Talk with the Ordinator Arcanis, representative of the Mages of Saruun in Thunderspire.
18/18/17: Travel down to the Well of Demons, deal with choker & tentacle beast sentries & gnoll pack.

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Messoria Account - To the Well of Demons 

As the tieflings who had ambushed us had a controller for a Bronze Guardian, we decide to meet with a representative of the Mages of Saruun as we had been of the opinion that only they had access to the amulets enabling control of the Bronze Guardians. After some negotiation with the clerk, we gained an audience with the Ordinator Arcanis, one of the Mages.

Messoria related the story of the ambush and how the amulet had come into our possession. She went on to describe the results of the interrogation of Tears of the Rain, her description of the hooded figure named Paldomar and his instructions for meeting up with him at the Well of Demons. The Ordinator expressed his concern but raised doubts that it was Paldomar who ordered the ambush: perhaps a creature disguised as the wizard or Paldomar himself had been possessed.

He went on to tell us some of the lore surrounding the Well of Demons: it had been a cult centre for the worship of Baphomet, the demon lord of Minotaurs that had been raided and sacked by followers of Baphomet’s rival, Demogorgon. The centre of the Well was shielded and had been created as an area to test Minotaurs in their worship of Baphomet.

Recalling her studies of the area’s history, Andraste tells that the Minotaurs of Saruun Kel had been turning away from the worship of Baphomet in favour of Torog. They were cursed by Baphomet with the Curse of Mindless Fury, sending them mad so that Minotaur fought Minotaur until they were destroyed. The Curse caused the fall of Saruun Kel about 300 years ago.

The next day we head for the Deep Stair and the route to the Well of Demons shown on the tieflings’ map. As we are leaving the Seven Pillared Hall, Aelar spots recent tracks going away from the Deep Stair – we think they belong to the hobgoblin warcaster and his two goblin archer followers.

The Deep Stair winds steeply downwards until we think we are about 500’ below the level of the Seven Pillared Hall. The tunnel opens up into a large, low ceilinged room with five pillars and a dark pit. The ceiling is split by several old cracks about 18’’ wide.

As we wait at the entrance of the room, a voice booms out, greeting us as seekers of Baphomet’s Glory. It makes reference to tests and refers to Mask, Bell, Blade and Tome – perhaps a reference to the particular skills of rogues, priests, warriors and wizards? A moment later we realise that we have all heard the voice in our own language.

Before we can share our thoughts on this introduction, Messoria and Aelar notice a stocky figure, a ghoul, lurking behind a column, while the keen-eyed elf also notices slender creatures skulking on the ceiling, waiting to ambush us. Messoria calls out to focus on the ghoul as it can paralyze its victims, and with only four of us that could turn the tide of a fight. Messoria leads the charge and with the assistance of Aelar and Andraste the ghoul quickly falls. In that moment a strange, tentacle Lurker bursts from beneath the ground trying to snare Aelar in its lashing tentacles. Only Hengist’s timely warning gives the elf time to duck away. Other tentacles reach for Andraste but she calls on her winter fey heritage to dissolve into a flurry of snow to escape its grasp.

The Chokers on the ceiling attack Hengist and Aelar but as they in turn attack their captors, they have little resistance to either sword or arrow and area soon destroyed. Messoria tries to keep the Tentacle Lurker focussed on her, but its tentacles are able to attack everyone in the room. Just as it too is destroyed, a sleepy gnoll archer wanders into the room, perhaps awakened at the sound of the fight. Unfortunately we are unable to stop him from raising the alarm.

With the end of the fight, we are forced to take stock and catch our breath, despite knowing the gnolls are preparing for attack. They come at us from two directions, a hyena pack leading the charge from one corridor and a Dire Boar from the other. Aelar observes the Boar is mad with pain and being forced along at spear point.

He focusses his aim at the attacking groups and showers them with arrows before they can charge. Many of the hyenas are killed along with a couple of the gnoll marauders. The remainder charge at us, but the gnolls’ plan backfires as the other group of hyenas are unable to charge past the Dire Boar, thus halving the effectiveness of their planned two-pronged attack.

Aelar is able to convince the Dire Boar that we are not its enemies, so the Boar turns and charges the frustrated gnolls, trapping them in the corridor as the elf archer rains more arrows down on them. Messoria moves up to support the Boar, calling on Sehanine to heal the valiant beast as it gores its tormentors.

The gnoll marauders and their remaining hyenas close on Andraste and Hengist, but the eladrin rogue blinds them as her magic dagger stabs at their eyes. As they struggle to manoeuver, they are killed one by one. Seeing their comrades fall, the three remaining gnoll archers escape followed by the single surviving hyena.

Monday 19 March 2018

Aelar's Letter

To whom it may concern: Please forward this letter to any member of the Woodsinger clan in Harkenwood forest, past the White river.
Or bring that letter to Fallcrest on King's road and give it to Leleth Snow, daughter of Lord Faren Markelhay and she will forward it further.
You can expect a reward of a gold piece or its equivalent in food or lodging if you bring that letter intact to its final destination or any part of it for any correspondng milestones.

Dear Mother, dear Father, and possibly, dear cousin Leleth.
I sincerely hope that this message finds you well as I have seem some troubling developments in the world outside our dear mother forest and hope that these haven't caught up with you.
Although I am confident that you would be able to cope with many an assaillant, as our old saying goes: "A hunter forwarned has his arrow already notched".
But first let me tell you what happened to me since I left the ancestral forest: Leleth and I went all the way to Fallcrest where she met the one that we never discussed.
Surprisingly, everything went well and we were offered the charge of guards as his personal armigers. That kept us occupied for some time before we got enrolled in various adventures.
Tne first one allowed us to find some new companions in arms during a Goblin attack in a tavern. This was the first of a long straight of increasingly tenacious fights with Goblins,
but also Hobgoblins, Kobolds, cultists, skeletons, and even later demons.
Fortunately, these companions are powerful allies and some belong to races I had only heard through our songs and lore:
- A Tiefling, some sort of fiercely-looking horned human, called Messoria, with a greatly skilled swordwomanship and a loyalty without a fail.
Gifted with powers that turn a fight always to our advantage.
- The half sister of Leleth, a very stunning lady for a human. She accompanied us in one or two adventures and she seem to arbor unnatural powers.
- A Dragonborn called Arjhan, some sort of scaly ogre who I proudly count as my friends before he succumbed to an ambush in a dark dungeon. May his scales rest in peace in the hall of Bahamut.
These dragonborn come across as sturdy lads but seem to be falling like the arms of a willow on a dry summer. Ghesh, another one of these fellows lost his life in similar unfortunate circumstances.
Maybe it's just that some God doesn't like them very much and sends fateful wishes their way... we'll never know.
The latest addditions to our merry band of adventurers are Andraste, the elegant Eladrin and Hengist, a human, both very battle hardened and skilled in turning a doomed battle
into a debacle for the enemy.
I have learned more in these past few months than I ever had since I was able to walk and track my first hare. And although I miss you terribly as well as our forest and our tribe,
I enjoy immensely the excitement in my life.
But enough of writing about myself. The crux of this missive is to bring to your attention towards the increasing insistence and presence of many forces of evil in the entire Nentir vale and as a result,
the wind of war and suffering that may reach the branches of our beloved forest of Harkenwood.
Be, more than ever, wary of the Daggerburg goblins and maybe species even more noxious from further afield and who could venture in our mother land.
I don't know when they will strike but I can only be sure of their inexorable rise. Prepare yourselves and prepare our tribe.

I hope that these fateful news do not obscure the ray of joy in your hearts. Enjoys your walks in the ferns and the orchards as if I was stepping beside your tracks.
I will come back one day, hopefully soon. And in the meantime, I will watch my back and keep my arrows straight as if you were there to do it for me.

Farewell,
Your son, Aelar.

Tuesday 27 February 2018

Session 23 Return to Thunderspire Labyrinth 15-17/10/17 Thunderspire #7

Messoria Account: A Failed Ambush – Paldomar’s Mistake

We leave Steven, Frank and Wanda in Fallcrest to bolster the town’s defences and head back to Thunderspire and the seven Pillared Hall. Lord Markelhay had expressed his concern over the reports we brought of the Black Fang Gnolls and asks us to investigate further, and if the remaining prisoners are alive, to rescue them.

Once back in the Hall we decide to visit Rothar’s Taproom, a less than reputable hostelry patronised by orcs, hobgoblins and the like. On the way we pass the giant minotaur statue and observe that it is the locus for a teleport circle as we see one of the Mages arrive there.

At Rother’s Taproom we see the hobgoblin warcaster who survived the fight in the Chamber of Eyes and invite him to sit with us. We establish an armed truce and learn from him that the Black Fang Gnolls are led by Maldrek Scar-Maker and they lair in a place called the Well of Demons, far below the Seven Pillared Hall. The Well of Demons dates back to the time when the minotaurs built Thunderspire Labyrinth and was apparently an important location in a religious schism related to the minotaur worship of the demon lord Baphomet.

While we are talking, a kobold beggar enters the tavern searching for us. He gives Aelar a note inviting us to a meeting purporting to be an opportunity to gain a hidden ally in the Labyrinth – clearly an invitation to a trap!

Thinking we may be able to turn the tables and gather useful information from our would-be ambushers, we head to the location described which is in a dead end tunnel off the seven Pillared Hall. Messoria and Hengist take the lead while Aelar and Andraste follow in the shadows some thirty feet behind.

In the cave we see the bulk of a Bronze Warder standing next to a large boulder and a tiefling woman on top of a ledge ten feet off the ground that runs around the edge of the cave. Aelar shoots her and tries to trip her so she falls from the ledge but she is able to save herself and instead falls to the ground out of our sight, hidden by the angle of the ledge. He then shoots at the Warder and succeeds in briefly pinning him to that cave wall as he is attempting to roll the boulder on to Messoria and Hengist.

Messoria moves around the boulder and attacks the Warder, striking mighty blows against it with her Flaming Warhammer. Andraste darts forward and tries to climb up the ledge but slips in the loose rubble at its base. Hengist meanwhile holds back calling out his encouragement for Messoria to continue attacking the Warder.

The tiefling woman regains her feet and strikes at Aelar with her magic, attacking him with spectral snakes whose venom is only too real. Then a second tiefling appears from the shadows and blasts Aelar with balefire. Aelar stumbles backwards, seriously wounded, and tries to shoot the tiefling woman again but his injuries make it hard to aim and he misses her but with an effort of will he is able to throw off the worst of the tieflings’ attacks.

The Bronze Warder finally manages to roll the boulder into the doorway, cutting Andraste and Aelar off from the fight. It then turns and knock Messoria to the ground before attacking both she and Hengist with its powerful axe. Messoria is able to deflect its blow with her shield but the axe strikes Hengist, injuring him severely. Messoria gets to her feet, manoeuvres to get the Warder between herself and Hengist, and once more attacks until the cave resonates with the sound of hammer on bronze.

Andraste notices a gap between the top of the boulder and the cave roof and uses it to spot a safe place to fey step back into the cave to attack the now heavily damaged Warder. The tiefling realises that Messoria is likely to be immune to many of her attacks so instead turns her attention to Andraste, despite the burn of Sehanine’s light as she ignores the paladin’s challenge. Andraste is badly scorched and takes refuge behind another large boulder.

Working together Messoria and Hengist finally destroy the Warder and turn their attention to the tieflings who, recognising that the fight had turned against them, had once again ducked back out of sight at the back of the ledge.

Hengist and Andraste both manage to climb up onto the ledge to attack the female tiefling while Aelar, precariously balanced on top of the boulder blocking the entrance, shoots at the other. His arrow finds its mark and the tiefling stumbles forwards only to be assailed by holy light as Sehanine’s challenge makes it tumble over the edge and draws it to Messoria. Within seconds it is all over.

Seeing this the female tiefling offers to surrender, encouraged by the fact that when Framath the Duergar had surrendered we did not kill him. She says her name is Tears of the Rain and that she and her brother were hired by Paldomar to kill us, and even given control of a Bronze Warder to accomplish the task. She shows us a note that tells them to take our bodies and a sealed scroll to the Black Fang Gnolls and gives us a detailed map of (hopefully) the safest route there. She notes that when they spoke with Paldomar, he was always hooded but they saw small tentacles beneath his hood.

Hengist manages to roll the boulder aside, opening our exit, and Messoria orders Tears of the Rain to leave the Nentir Vale.

Monday 12 February 2018

Session 22 Conquest of the Horned Hold 7/10/17 Thunderspire #6

Messoria Account:

The Defeat of the Duergar 

We rest briefly before continuing onwards. Concerned about the risk of getting surprised by an unexpected group of Duergar so deep in their stronghold, Andraste scouts the area before finding a spot where she can keep watch and warn us of any approaching threat.

The rest of us move forward cautiously, entering an antechamber with two doors. Through one of them we see the Duergar leader Murkelmor and some of his aides, so Aelar takes position by the door while the rest of us charge in. The theurge who had been talking with Murkelmor falls before us while Murkelmor himself is seriously injured.

Clearly deciding discretion to be the better part of valour, Murkelmor retreats to a fireplace blazing unusually hot – even Messoria can feel the heat of the flames - and ducks through a secret door behind it into the large room beyond.

Deducing that the other door from the antechamber leads to the same large room we divide our forces rather than try to force the bottleneck through the fireplace where there would be a risk of us getting trapped in the flames.

We successfully force the door and Steven is able to push his way into the room. We see Murkelmor supported by a group of Duergar guards, another theurge, who we find out is named Framath, and a pair of Spined Devils. The room comprises several pits in which are the prisoners we have been searching for.

Framath the theurge calls on his magic and manages to severely injure, blind and/or poison many of the party. Murkelmor himself is caught in the theurge’s attack, and in his seriously wounded state, it is enough to kill him. Framath calls out to rally the surviving Duergar that with Murkelmor’s death, he is now their leader.

Murkelmor’s death is a turning point for the Duergar and their defences start to crumble. One of the Spined Devils, seeing the way the fight is going, decides to take out its frustrations on the helpless prisoners and manage to kill three before Messoria can reach it to challenge it. Framath too is on the run but before he can escape Aelar’s arrow trips him into a flooded pit where he has no choice but to surrender.

In all we rescue seven prisoners including Herlof the Prospector and Grue the Goblin, sold to the Duergar by the Bloodreaver Goblins. Two further prisoners are missing, apparently taken by Black Fang Gnolls two or three days ago. Not wanting to be encumbered by prisoners, we leave Framath and the surviving Duergar tied up in one of the slave pits. A dagger placed nearly will allow them to free themselves but will give us time to get away.

We return to the Seven Pillared Hall with the rescued prisoners. Grue seeks refuge there while we escort the others back to Fallcrest. We remain in the town several days while Nimozaran uses much of the treasure we have found to fund upgrades to our equipment: Aelar and Andraste’s weapons are improved as is Messoria’s armour. He is also able to resize Murkelmor’s giant flaming maul to a more manageable size so that Messoria can wield it as a Warhammer.

Wednesday 31 January 2018

Session 21 7/10/17 Thunderspire #5

Messoria Account - The Raid on the Horned Hold

Even as Messoria draws her sword to attack, she recognises one of the agents of her father, Kallain, disguised as a mercenary. The fight breaks out and Hengist, the mercenary warlord, starts shouting advice to us which we take full advantage of – much to the dismay of our opponents.

The remaining orc slave calls for aid and the three orc guards from the gate rush to help him, but it proves insufficient. Wanda is seriously injured, but is healed by Messoria who then charges the leader of the duergar: the formidable Forgemaster Urwall. Meanwhile Steven the dwarf has been slashing at his enemies with sweeping blows of the mighty dwarven waraxe, against which the orcs have no defence.

Aelar and Andraste snipe effectively from outside the melee, but the eladrin is surprised by a duergar scout who is able to turn invisible and attack her. She survives with minor injuries as the duergar is pursued into a dead end room by Hengist and Messoria where its invisibility is of little use.

With our enemies defeated before an alarm could be raised we take a few minutes to speak with Hengist and search the room. Hengist has been unable to explore the whole Hold as mercenaries are not wholly trusted, but he recalls seeing a group of slaves being taken across the bridge into the main hold, a Halfling amongst them. Andraste and Aelar find Urwall’s treasure which includes the Skull Sceptre which we have heard has been sought by Gendar, the drow merchant, even though it is not magical.

Using duergar cloaks as a basic disguise, and pretending to be either mercenaries or prisoners, we cross the bridge to the main Hold. Andraste attempts to pick the lock on the door but it proves resistant to her efforts. Hengist takes a more straightforward approach and is able to lever it open with a crowbar and brute strength.

From the hall beyond we hear the sounds of unsuspecting duergar sleeping or resting. Following the sound of snoring, Andraste sneaks into a room to attempt a coup de grace. However, as well as a sleeping duergar, an only too awake duergar wizard is on the far side of the room and immediately notices her. Before he can act, Messoria calls on Sehanine’s power and the wizard is compelled to walk towards the Paladin who is able to strike him down. Andraste, Frank and Wanda are meanwhile able to kill the other duergar as it awakens.

Still unnoticed we sneak into a guard room where we see a duergar soldier and two arbalest armed constructs built to resemble female minotaurs. The soldier and one of the minotaurs fall to our attacks, but from behind a wall appears another duergar who sees the situation and, running towards a large pair of double doors, raises the alarm.

Messoria charges after him and kills him even as the doors open revealing a huge ogress accompanied by four orc raiders. Steven rushes forwards to reinforce her and between them they are able defeat the hulking ogre. Trapped by Sehanine’s radiance, the orc raiders make futile attempts to attack Messoria with thrown handaxes, but her armour proves more than sufficient. The ogre however is able to land several telling blows on Messoria before she is killed and it is only Hengist’s intervention that saves her.

Tuesday 9 January 2018

Session 20 7/10/17 Thunderspire #4

Carouse in tavern, Attack Grimmerzhul trade post, take duergar prisoner, travel to the Horned Hold. Bluff way in, reach the forge and attack...

Messoria Account - The Pursuit of the Duergar

On our return to the Seven Pillared Hall, Andraste speaks with Bennick the Wanderer, a bard who creates a (somewhat exaggerated) song relating our defeat of the hobgoblins in the Chamber of Eyes. He agrees to ask around and see if he can find out anything on the whereabouts of the Duergar camp.

In the tavern we speak with Vadriar the Sage, one of the most well-travelled of the labyrinth’s explorers. Unfortunately he has paid the price for his knowledge as he is haunted by something he has seen deep in the labyrinth. He is able to tell us that the Duergar are based in the Horned Hold, near a subterranean abyss, and that they travel there via a (not very) secret passage in the Grimmerzhul Trading Post.

On the chance we can foment trouble between the drow and the duergar, both of whom are likely involved in slave trading, we visit the drow trader in the Hall, but he seems disinterested by any potential competition. He is willing to sell information but is very mercenary about it.

With no recourse other than to confront the duergar in the trading post head on, we go in. The rest of us distract the two duergar at the counter while Andraste slips in through a side door. She knocks out the first duergar she sees who falls unconscious into his breakfast. Another duergar sees her and a melee ensues.

We are initially concerned that the bronze minotaur guards in the Hall who are tasked with keeping the peace will hear the fight and interfere, but the local indigents are apparently no allies of the duergar and none of them raise the alarm.

Messoria moves up to support Andraste, and between them they defeat the duergar leader, Kedira, while the rest of the party deal with the duergar guards. We take a survivor named Gurzal prisoner, and after some encouragement he agree to lead us to the Horned Hold and get us past the orc guards on gate duty.

Andraste searches the trading post and finds a letter from Murkelmor to Kedira, instructing her to buy provisions to ‘feed the merchandise’ alongside a map of the labyrinth.

Taking only the time to catch our breath we head off to the Horned Hold. Gurzal co-operates and, with Messoria bluffing that we’re bandits in disguise, we get past the orcs at the gate. Messoria releases Gurzal, warning him against crossing us in the future.

Going deeper into the Hold we find ourselves in a large forge with duergar smiths and orc servants. As our bluff wears thin, Messoria draws her sword and attacks.

Monday 11 December 2017

Session 19 6-7/10/717Thunderspire Labyrinth #3

Joined by reinforcements* from Fallcrest, Messoria & Aelar mount a second assault on the Chamber of Eyes the following day (6/10). This time they are victorious, only the hobgoblin warcaster and two goblin sharpshooters escape the carnage. A letter in Krand's chest reveals that the slaves have been sold to the Duergar. Return to Seven Pillared Hall and rest overnight.

*Dwarf Sergeant Ftr-4. Frank & Wanda Soldier-3.

Messoria - Death in the Chamber of Eyes

Having returned to the Seven Pillared Hall, we overnight once again at the Half Moon Inn. In the morning we meet with Steven, a dwarf warrior who has travelled from Fallcrest to find us accompanied by two Fallcrest guards: Frank and Wanda. Thus reinforced we believe we can finally defeat the hobgoblin raiders.

As we are readying to leave, Aelar notices that Terrlen Darkseeker, our guide of previous trips to the Camber of Eyes, has grown significantly hairier overnight and, as we now know the route, he asks for a few days off.

Soon we near the Chamber of Eyes. Knowing that the hobgoblins will surely be expecting our return, Aelar sneaks ahead to see what new defences have been put in place against us. He spots a hobgoblin archer who is oblivious to the presence of the sneaky hunter. Aelar’s first arrow seriously wounds him, but as he stumbles forward, the second arrow misses and the hobgoblin is able to raise the alarm.

More hobgoblins rush to reinforce him even as we hurry to catch up with our elven scout who has been wounded in their counterattack. We are somewhat dismayed to notice that the hobgoblins have rounded out their number with a group of human bandits.

The fight rages long and hard; Steven the dwarf and the two Fallcrest guards more than pulling their weight. We defeat the first line of guards and push forward to confront the hobgoblin chief and his pet warg. Finally, with most of us badly wounded, we stand victorious. Having seen the fall of their leader, the hobgoblin warcaster and the last two archers sneak out a side way and escape.

We search the Chamber of Eyes for the captives, including the Halfling who we have been sent to rescue, but our repeated retreats have cost us: the prisoners have been moved on. In the hobgoblin leader’s room we find a letter written in Common (though Steven spots that the handwriting is likely dwarven). It’s an agreement to purchase slaves signed by Murkelmor of Grimmerzhul. The name seems familiar and we recall that there is a Grimmerzhul Trading Post in the Seven Pillared Hall which will be our next stop…

Thursday 7 December 2017

Session 18 5-6/10/717 Thunderspire Labyrinth #2

Into the Chamber of Eyes
After being delayed in leaving Fallcrest, Messoria reaches Thunderspire Labyrinth and the Seven Pillared Hall. From there she is pointed in the direction of the Chamber of Eyes where Aelar, Andraste and the Dragonborn Warlock Surina have been fighting a band of hobgoblin raiders who have kidnapped a Halfling.
Messoria is able to identify the eye motif of the complex as relating to the worship of Torog, the Patient One, but it seems to no longer be used as a shrine. Aelar updates Messoria on the situation, warning that they had recently fought five hobgoblins, and while they were able to kill two, the others escaped to warn their allies. With that in mind, we suggest Leleth and our guide stand watch outside the complex in case more hobgoblins arrive, while Messoria, Aelar, Andraste and Surina go deeper into the Chamber of Eyes.
As we fall silent for a moment, Aelar listens for the sound of enemies and hears a halfling’s cry of fear amidst hobgoblin jeers and the growl of what is surely a dire wolf. Rather than go in by the direct route through the double doors, we decide to try to find a side route.
Before we get very far we find a room with two duergar relaxing by a fire. We are able to take them by surprise but they prove too tough to kill quickly, despite a lethally placed dagger from Andraste, and they raise the alarm. A few seconds later we are able to kill them but the damage has been done.
The band of hobgoblins starts to muster led by their captain, Krand. The heavily armed soldiers take the lead while archers and warcasters harass us from range. We hear the growls of frustration from the dire wolf as it struggles to force its way through the narrow tunnels to reach us.
As all the party take serious wounds, Messoria quickly realises that we are overmatched and suggests a retreat, but two more hobgoblins have made their way around behind us, blocking our escape. As Messoria positions herself to stop the hobgoblin main body from getting through the narrow tunnel, Aelar, Andraste and Surina focus their attacks on the hobgoblin archer and warcaster who stand between us and escape. The dire wolf squeezes its way into the tunnel ahead of the hobgoblins, slowing their advance.
We were fortunate that the more heavily armoured soldiers had not been able to get around behind us, and the lightly armoured hobgoblins are killed, clearing our escape route. Aelar and Andraste lead the way past them, leaping athletically over the balcony to the floor of the entrance hall. Surina, now badly injured, follows but stumbles on some rubble as she lands, and after her comes Messoria who had been acting as rearguard. A hobgoblin soldier emerges from the double door, the remaining warcaster behind him. Messoria engages the soldier but the warcaster, seeing the bleeding dragonborn warlock, attacks her instead. Surina falls just as the dire wolf finally emerges from the tunnel. Seeing the dragonborn on the ground, the wolf leaps from the balcony but misses its footing on the loose rubble. Unfortunately it falls next to the dragonborn and as soon as it regains its feet, it tears out her throat. Messoria, Aelar and Andraste make good their escape and meet up with Leleth and their guide.
On the way back to the Seven Pillared Hall we are ambushed by three gnoll hunters. They are ideally positioned to pick us off using their powerful bows so we duck into a side tunnel to force them to close the distance if they want to attack us. In the narrow tunnels, we are able to control the battlefield to our advantage. Two of the gnolls are killed and the third runs away. Minutes later we are back in the (relative) safety of the Seven Pillared Hall.
Now we have a clearer idea of the hobgoblins’ strength, we know it will take a stronger force to successfully defeat them and rescue their Halfling prisoner.

Monday 27 November 2017

PCs end November 2017/M10 717


1. Aelar, Elf Ranger Hunter 5
2. Messoria Dorimant, Tiefling Paladin 5
3. Leleth Snow, Half-Elf Blackguard 4
4. Andraste, Eladrin Rogue 5
5. Mirabelle Markelhay, Human Wizard Mage 4

Monday 20 November 2017

Session 17 4-5/10/717 Thunderspire Labyrinth #1

Raiders attack outskirts of Fallcrest domain and take slaves. Aelar Leleth & Andraste follow them to Thunderspire Labyrinth... Inside encounter Bloodreaver hobgoblins with a captive halfling. Battle is a draw, enemy retreat with captive. In Seven Pillared Hall the group stay at Half Moon Inn 4-5/10, recruit a guide and a dragonborn warlock, and head east to attack the slavers' base at the Chamber of Eyes.
Initial attack goes well as the outer guards are defeated.

The Seven Pillared Hall

Thursday 9 November 2017

Session 16 5/5/717 and up to 30/6/17 Cairn of the Winter King #4

Ice Sceptre returned to Winter King, PCs return home, ice melts.

Messoria Account:

Into the Heart of Winter

Our initial forays into the Cairn of the Winter King had met with stiff resistance from his followers, so once Mirabelle had discovered the Teleportation Circle beyond the room guarded by the wraiths, we took the decision to return to Fallcrest for reinforcements.

A couple of days later we returned the same way, accompanied by three Kinghts of Fallcrest: Sir Arren, Sir Berend and Lady Cristin. In case we encounter creatures vulnerable only to magic I loaned Sir Berend the magical Turathi Flail as I was currently carrying the Sword of Thunder.

Together we move deeper into the Cairn. From a room on the right we hear a cry for help and are immediately suspicious, having earlier been tricked by a gnome illusionist. We cautiously enter a cellblock holding corpses, an owlbear and two finely dressed human women, one of whom begged for our help. Seeing the device on my shield she reiterated her plea invoking Sehanine’s aid.

As she spoke the name of the Goddess, I knew immediately she was false and warned the rest of the party who had already reached a similar conclusion. Seeing their ply had failed, the illusion was dropped revealing two gnomes, one of whom we had seen earlier. Four of the corpses scrambled to their feet and, beckoned by one of the gnomes, the owlbear burst from its pen.

Aelar, Leleth and Andraste concentrated on fighting the gnomes, the knights took the battle to the owlbear while Mirabelle and I concentrated on the undead. One of the gnomes soon fell victim to Aelar’s marksmanship, but the other, Zanna, was able to use her magic to bedazzle her attackers. The knights were able to defeat the owlbear although Lady Cristin was badly wounded by its claws. Zanna too was killed and the undead were blasted by Sehanine’s radiance.

We take a few minutes to catch our breath and then proceed futher down the long corridor. In a frozen alchemist’s laboratory we find three healing potions that defrost quickly when removed from the bench. The next room is a huge, high-ceilinged hall filled with frozen warriors in serried ranks. Above them is a frozen white dragon, a similarly frozen key hanging from its neck.

Having earlier in our explorations come upon a massive double door sealed with locks of fire and ice we decide we need the key so Mirabelle uses Mage Hand to remove it from the dragon’s neck. Immediately the dragon awakens.

Recalling her dealings with Szatharax, the white dragon of Fallcrest, Leleth speaks to the dragon in its own tongue using the mixture of bluff and flattery she had learned in her dealings with Szatharax. The dragon, Thrimzan, is soon convinced that the Winter King has played it false and the hoard it was promised will be nothing of the sort.

Enraged it pushes past us and heads down a nearby stairway, shouting that it will see what the Winter King is doing for itself. We quickly decide that an angry white dragon will make an excellent battering ram so follow after it. Before long it is halted by an ettin guard and four barbarian warriors. The dragon’s impatience gets the better of it and it attacks so we join in. Ettin and barbarians prove insufficient to stop Thrimzan and the dragon continues into a vast chamber, at the end of which is the Winter King on a frozen throne.

Thrimzan stops, confused by what he’s seeing, and at the same time we notice the hole in the ice covering the Winter King where his sceptre had been. Hoping that returning the sceptre will assuage the Winter King’s curse of an Always Winter, Mirabelle hurries forward and puts it back in place. Moments later the layers of ice in the room start to thicken. The Winter King’s dire wolf guardians are soon encased and when we turn around we can see that Thrimzan too is covered by a thick layer of ice.

Not wanting to be trapped by the encroaching ice, we speed back to the Teleportation Circle, but when we get there it is below 12’’ of ice. Mirabelle summons a Fountain of Flame to melt the ice and concentrates on activating the Circle. To our relief she is successful and we find ourselves back in Nimozaran’s Tower in Fallcrest.

In just those few minutes the unnatural winter had started retreating from the Nentir Vale and by the end of the day the Vale as far as the eye could see was clear of snow and ice. As a reward for our success Lord Markelhay presented Mirabelle with a Crystal Orb of Insurmountable Force, Aelar was given a suit of Sylvan Leather Armour, while Andraste, Messoria and Leleth received Amulets of Protection.

Friday 27 October 2017

Session 15 30/4 to 5/5/717 Cairn of the Winter King #3

In Cairn PCs defeat Mad Wraiths, flee back through Portal to Fallcrest. Snow is still falling, monsters are moving south into the Vale. 5 days later return with 3 veteran knights through Portal to take on the Winter King.



Tuesday 24 October 2017

Session 14 29-30/4/717 Cairn of the Winter King #2

Flying north, next day the group reaches the frozen cairn of the winter king; enter a feast hall - disguised foulness - and encounter a barbarian, gnome and illusion-clad dire wolves, who almost slay them. They retreat to the boat, where Leleth smashes the head. Camping in boat, are attacked by several undead overnight.

Tuesday 26 September 2017

Session 13 28/4/717 Cairn of the Winter King #1

Following victory over the Iron Circle the group returns to Fallcrest - unseasonal snow - flying Draugr skyship in search of missing ice sceptre. PCs defeat undead crew and row the boat north.

Monday 7 August 2017

Session 12 5-9/4/717 Battle for Easthill village

Leleth Snow heads to Fallcrest to seek aid from the Lord Warden her father, PCs Aelar Andraste & Roarzak the Dragonborn defend Easthill, a Harkenwold village, from an Iron Circle hobgoblin & goblin force, killing the leader Sinruth. The enemy flee with around 23 dead, 17 escape, to 2 villagers fallen - one to a nasty rat. Two days later Leleth Snow arrives at the head of the cavalry - the Knights of Fallcrest are here! The infantry with Lord Markelhay are a day behind.

Monday 31 July 2017

Session 11 4-5/4/717 The Mad Wizard; to Harkenwold

Aelar account:
Aelar followed his companions towards the entrance of the final hall. Time was pressing upon them to find that human wizard as soon as possible.
The devil that he was threatening to free in our dimension was undoubtedly quite powerful and although Aelar's brother and sisters in arms where fearsome, he was not sure if the group would be a match for this kind of hellish conjuration...
Especially in the state of exhaustion that the mutiple battles with the minions of Gimbolge (and eventually himself) had brought upon them, the group was now quite close to the end of its tether.
A few steps later, when he started to distinguish a big mechanical contraption at the center of the room, his heart sank. Aelar really hated these metal montruosities: Full of spikes and tortured shapes, rusty and noisy... the polar opposite of the wind in the elegant branches of a giant tree when you have a nap on its canopy. Only dwarves could only create these aberrations... no surprises here...
His gaze followed the long chains coming from a hoist in the ceiling and were attached to a crank on the wall on one side, and split into four to link the corners of a stone slab on the ground, on the other side of the hoist.
Around the slab, some ceremonial candles were lit up and radiated with an ominous glow.
"Candles!... Awww this is so romantic!" Aelar joked, just for himself as it was not really a good time for public displays of sarcasm.
It didn't take an arch-mage to guess that the slab could be raised and would irrevocably open up a pit towards the very creature they were trying to prevent entering their realm.
Aelar tightened the grip on the rope of his bow and let the hunter's spirit take over as his first job will be without doubt to disable whoever would attempt to operate that crank.
Sure enough, a few feet away from the crank, in the opposite corner of the room, a human in a long robe was looking at them. And like them, he was gearing up for the final confrontation.
Messoria, Andraste and Roarzac(?) were about to burst into the room when a quatuor of gobelins jumped from the ceiling beams above us, and tried to surprise our elite fighters to not much avail.
Nevertheless that annoying diversion bought the wizard enough time to summon a huge bear out of nowhere.
The game suddenly was changing: Instead of targeting the wizard or raining arrows on these vicious little goblins, Aelar now had to stop that bear from coming to contact with the group or they would never prevent the wizard from pestering them and eventually activating the mechanism.
Aelar took a deep breath, armed his bow and brought the nock of his arrow toward his jawline in a swift motion. A few fractions of a second more, in order to focus for a disruptive shot and the arrow flew over the heads of his companions in a perfect straight line. When it reached the bear, the arrowhead lodged itself in the ankle of the animal, emerged behind the heel and wedged itself right between two floor tiles. The bear was stuck in place, the wound was too painful to allow the creature to extract the arrow or dislodge it from the floor, just yet. But that situation wouldn't last long... "That should buy us just enough time to clean up the room and transform that wizard into a pin cushion", Aelar muttered for himself as the battle was raging between the melee fighters and the pesky goblins. Forced into battle, the wizard was coming over and the fun was about to start....

Friday 14 July 2017

Session 10 4/4/717 - Tannheim #4 - The Fall of the High Priest, Death of Ghesh



Messoria Account - The Fall of the High Priest

After our earlier foray, we decide to risk a raid on the Temple. Albert remains behind to pray over Arjhan and to try to ensure our hiding place remains secret while the rest of us move through the complex to the Temple via the flooded room where we fought the ghoul dwarves. Sehanine is with us as we manage to make our way to the Temple antechamber without encountering any of the Mountain King’s forces who are all now on the alert.
We make our plan that Aelar and Andraste should deal with any long range threats while Leleth, Ghesh and Messoria form a screen to hold down any melee attackers. Entering the temple we are shot at from a pair a dwarves on a high ledge flanking a weird diabolical statue that might be a representation of Abbathor. Aelar shoots at both and one is knocked from the ledge to fall to his death.
From behind the statue we hear the alarm gong sounding and suddenly a gout of scalding steam blasts from the statue’s mouth. Messoria is the only one in its range and the tiefling resistance to fire is enough to blunt its effect. We see no obvious exits from the room but the walls are covered with tapestries behind which we hear the sound of approaching reinforcements. We ready ourselves to meet a charge and moments later a band of orcs rushes towards us.
They attempt to mob Andraste and Messoria, but two of them are blinded by a cloud of shuriken flung at them by the eladrin. Only seconds after the orcs have closed the range a pack of five gnolls arrive, barking their frustration that the orcs are blocking their way. Only their axe-wielding leader is able to push his way through to challenge Ghesh and Leleth. The other gnolls content themselves with using their bows.
Surrounded by enemies, Messoria calls on the Frosts of Letherna to attack the orcs and many of them fall to the ground dead, covered in glimmering ice. Aelar concentrates his efforts on Gimbolge, the dwarven High Priest who has taken position on the ledge. His first arrow freezes him in place; subsequent arrows finish the job and knock him off the ledge to fall to his death alongside his henchman.
Ghesh falls before the Gnoll chieftain, but Aelar is able to pull him back from the brink of death. The dragonborn rejoins the fight, shouting encouragement to the beleaguered Messoria. Then to our dismay we see Irgut the Trapmaster enter the room, wielding his strange Blade Bow. Unable to get a clear shot at his nemesis, Aelar, he shoots at Ghesh. Messoria shouts a challenge at him and blinded by anger he rushes to fight her.
Too late Irgut realises his anger has brought him too close to his foes for his Blade Bow to be effective, but he still manages to shoot a poisoned bolt at Messoria who is just able to fight off the effects. Gradually the tide starts to turn as the last of the orcs fall to Andraste and Ghesh, but the dragonborn, already bleeding from countless wounds, is set upon by the gnoll pack and falls to the ground. Before we can reach him, a gnoll stabs him in the throat with its scimitar.
Seconds later, though too late for Ghesh, the last of the gnolls falls before us and the remaining dwarf crossbowman surrenders. Messoria interrogates him and he says that there is a devil beneath Tannheim called Azan Zog. He also says that Gimbolge had been working with a mad human wizard who has four goblin slaves, and who Gimbolge had been hoping would be able to make a deal with Azan Zog in order to draw on his power.
Messoria extracts a promise from the dwarf prisoner to turn from the worship of Abbathor and bids him go to Fallcrest to Kallain to take up an honest blacksmith’s trade there. Between Messoria’s castigation and Leleth’s threats, the dwarf swears on Moradin’s name, grabs his arbalest and runs.
We take Ghesh’s body and lay it beside Arjhan where Leleth performs the funeral rites as prescribed by the Raven Queen.

Andraste's Musings
A stroke of luck, meeting this band of adventurers. I've killed and damaged more bottom-dwellers than ever before on my own... The one downside is having to share the loot, but still, I got these understated Gloves of Piercing... The elf is very good with his bow, and the half-elf has potential. The tiefling is surprisingly generous, but shame about the dragonborn, apparently it's not the first one to die here... I need to get to know the humans better, though - they are endemic in this area, where my ancestral home is... There is still time to decide, I haven't even seen it yet!

Friday 30 June 2017

Session 9 4/4/717 Raiding Tanheim #3

Group is joined that morning by Albert Markelhay, a Cleric of the Silver Falcons and younger brother of Lord Faren, who has been sent by Baron Stockmer of Harkenwold with word of an Iron Circle incursion. Go back through secret door, kill 10 orcs. Go south, kill hobgoblin, 1 goblin & 2 orc berserkers on the stairs, then fall back through secret door again.

At Tanheim
Messoria Dorimant Tiefling Paladin-3 (Judith)
Aelar, Elf Ranger-3 (Philippe)
Ghesh, Dragonborn Warlord-2 (John)
Leleth Snow, Knight. Half-Elf Blackguard-3 (Tiffany)
Mirabelle Markelhay Human Wizard-2 (Jelly) - resting
Andraste, Eladrin Rogue-2 (Jelena)

Arriving
Albert Markelhay, Cleric-2 (Sid)

& the body of Arjhen the Dragonborn (RIP)



Once More to Tannheim - Messoria

We rest overnight in the hidden room. Early the next day we are disturbed when we hear someone approaching from along the river. It’s an armoured human that Messoria and Leleth both recognise as Albert Markelhay, Lord Markelhay’s brother who for a long time has been away in the south. He tells us that he has come from Baron John Stockmer, Lord of Harkenwold, whose domain has been recently attacked by raiders from the Iron Circle.
We discuss the matter, and though we want to rush immediately to Harkenwold’s aid, our concern over rooting out the rumoured demon worship in Tannheim wins out, though we promise Albert that we will go to Harkenwold as soon as we can. In the meantime, Albert agrees to join our attacks on the soldiers of the Temple and we are all heartened to have a Warpriest of Sehanine fighting alongside us.
Once we are fully rested we go through the secret door but are startled to find a patrol of orcs who had been searching for us. A brisk fight ensues and ten orcs fall before us. Leleth and Andraste search the corpses and the eladrin finds a pair of magical gloves which are determined to be Gloves of Piercing.
Following our plan to defeat the High Priest’s forces individually, we eschew the route to the Temple and instead follow the tunnel next to the Trapmaster’s room. This leads us to a large room with double doors at one end, and at the other a broad stairway flanked by large statues. At the top of the stair we spot three goblins and a much larger hobgoblin. They throw javelins at us, but as we close on their position, the hobgoblin calls for aid.
By the time three orc berserkers arrive we have fought our way to the room at the top of the stairs. The way forward is punctuated by gargoyle statues so Leleth and Messoria take position between the statues to hold the line against the berserkers’ attack. One after another the berserkers fall to our blades but despite Aelar’s efforts, a goblin sneaks past us, shouting for help from dwarves who must be further down the tunnel. He pursues but finds the way blocked by a portcullis so returns to the rest of the party.
With our foes finally defeated we quickly search the room and discover a fragment of a fine dwarven tapestry, a pair of damaged silver candlesticks. The hobgoblin leader was also wearing a decorated belt. After so tough a fight we once more retreat to the hidden room to catch our breath.

Thursday 15 June 2017

Session 8 3-4/4/717 Tannheim #2 - Evil Dwarves

PC Groups

At Tanheim
Messoria Dorimant Tiefling Paladin-3 (Judith)
Aelar, Elf Ranger-3 (Philippe)
Ghesh, Dragonborn Warlord-2 (John)
Leleth Snow Half-Elf Blackguard-2 (Tiffany)

Arriving
Mirabelle Markelhay Human Wizard-2 (Jelly)
Andraste, Eladrin Rogue-2 (Jelena)

Group attacked by two aquatic dwarf ghouls. Attack and defeat dwarf Blackhammer soldiers, then flee as an alarm gong sounds. Hole up overnight in caves.

Image result for dwarf ghouls

The Dead of Tannheim - Messoria Account
As we retreat from the Dwarven Trapmaster’s room we failed to notice that Ghesh had taken a glancing blow from falling rock until he stumbled and collapsed. For safety we take him back through the secret door to where Draco was guarding Arjhan’s body, knowing the drake would be able to guard the other dragonborn until he recovered.
Outside Tannheim Leleth finally meets up with her sister Mirabelle who has travelled to the mountain lake in company with an eladrin called Andraste. Her family had long ago owned land in the Vale and Andraste had decided to return to investigate and perhaps seek to reclaim her inheritance. Following the instructions left by Aelar they are able to enter the caves avoiding the trap of the Fire Beetle pit and they take the same route as we did, soon meeting up with Messoria and Aelar in the caves.
We spend a few minutes catching up with what everyone has been doing and hear from Andraste that various bands of raiders have been gathering under the banner of the evil Mountain King, amongst them renegade dwarves and even a group of gnolls.
With the added strength of Leleth, Mirabelle and Andraste we decide to try the sodden door we had previously avoided. After much effort we force it open and it leads to a flight of stairs going downwards. The air is warm and damp with a distinctive sulphurous tinge. The stairs descend into a room whose suspended wooden floor has collapsed into the flooded void below. At the far end of the room a small chest floats on some of the broken timbers.
Using the Everburning Torch Leleth tries to determine the depth of the water, Aelar at her side with a nocked arrow in case of ambush. Leleth has time to report that the water is about 4’ deep when grey hands reach up and pull her below the surface. As they are below the surface Aelar had not been able to see the two dwarf ghouls before they attacked.
Leleth is paralysed below the surface of the water, but she’s able to hold her breath. Before we’re able to act both Aelar and Mirabelle are immobilised by the ghouls’ attacks. Shocked by the speed of the undead attack, we nevertheless rally and, aided by Mirabelle using her magic to push the ghouls away from us, are able to manoeuvre so Messoria is able to strike at the undead using the holy light of Sehanine. Aelar’s arrows daze the ghouls and Andraste is able to take full advantage of their distraction.
Once the ghouls are finally defeated Leleth searches under the water and finds an ornate dwarf-made axe that bursts into flame on command. Andraste retrieves the chest but all that is within are the rotting heads of humans and elves.
We take a few minutes to catch our breath and then climb up the stairs at the far side of the room, Messoria in the lead. Unfortunately she fails to hear the sound of chanting from the room beyond and walks in on eight praying dwarves dressed in the colours of the fanatical Black Hammer sect. She orders them to surrender but instead they attack.
Mirabelle sets off a Fountain of Flame in the centre of the room while the rest of us close ranks against the dwarf warriors. Acting quickly Aelar is able to shower the close-packed dwarves with arrows before they can move and several fall dead, struck down by the power of the elven Great Bow. The remainder don’t last much longer but they are soon reinforced by two dwarven initiates from the adjacent Temple. We hear a gong sounding the alarm and the initiates speak of their High Priest Gimbolge before they too are defeated.
Not feeling ourselves strong enough to face the combined forces hurrying to the call of the High Priest we pull back, relying on Mirabelle’s Fountain of Flame to deter pursuers. We fort up in the caves near to where Arjhan’s body rested, using pitons to wedge the secret door into the room while keeping watch on the narrow cave leading to the river. The night passes uneventfully and we plan our next foray into Tannheim with a plan to try to find the individual bands who support the Mountain King and defeat them one at a time.

[Don't think it's really worth doing a seperate Inventory update as the only thing we found was the Flaming Dwarven Waraxe.]

Friday 9 June 2017

Session 7 2-3/4/717 Tannheim #1 - The Fall of Arjen

Image result for ogre zombie2/4/717
At nightfall group encounters a dragonborn, Ghesh, at the mountain lake, who joins the party.

3/4/717
Group enters Tanheim. Ambushed by earwig-infected zombie ogre who kills Arjen. Ambush and wipe out a group of goblins, then kill the goblin king and his worgs. Encounter a dwarven trapmaster, whose trap collapses his chamber. He retreats after an exchange of shots as rubble fills the room.

The Forges at Tannheim - Messoria Account
Only minutes after we arrive at the mountain lake next to the newly revealed entrance to Tannheim, we see a heavily armoured dragonborn step out to meet us. Arjhan greets him as an old friend and introduces him as the warlord Ghesh Stormbringer. It seems that he too has been drawn by the rumours surrounding Tannheim so we invite him to join us in our exploration. We also receive a message that Mirabelle is hurrying to catch up with us so her sister Leleth offers to wait outside for her. The rest of us agree to leave markers along our route for them to follow us.
Before we rest for the night Aelar spends a few minutes searching the area for any recent tracks. He finds signs that dwarves and even two ogres have been going in and out of Tannheim though he can see nothing from the past couple of days. We go to sleep to the sound of strange dwarven chanting being carried on the wind.
The next morning we approach the gate. Aelar’s preternatural senses soon locate the trap created by wedging a collapsed door across a pit where fire beetles live. Knowing it’s there we are able to avoid it and enter the gatehouse. In each corner of the gatehouse is a statue of a dwarf from which the chanting seems to emanate, rising and falling in tune with the wind. We inform Leleth of the route past the fire beetle trap and then enter Tannheim itself.
Beyond the gatehouse the route skirts a fast flowing stream and we spot the remains of a bridge crossing the stream leading to a similar but narrower path on the far side. Rather than try to vault the gap, we remain on our side of the stream where the path quickly rises. A narrow stairway is cut into the rock in the side of the path leading into the mountain, and as it looks too small for an ogre to use we decide to take that route.
After about ten minutes wandering through tunnels cut into the rock we find the way blocked by a crude hide panel and there’s the unmistakeable stench of rotting meat. Aelar proceeds cautiously but is ambushed by the enormous zombie ogre who had managed to elude his senses. A single mighty blow sends Aelar crashing unconscious into the stone wall. Messoria dashes forward to cover Aelar, calling upon Sehanine’s power to strike the foul undead who turns out to be vulnerable to Sehanine’s searing moonlight.
Ghesh shouts encouragement at Aelar who is able to gather his wits and get back on his feet while he, Arjhan and Messoria tag team the ogre. It falls under their combined assault, but wise to the ways of the undead Messoria knows it is not yet finished. With a roar it gets back to its feet and strikes at Arjhan who had just dealt the blow that felled it. Already wounded, the dragonborn warrior is unable to block the ogre’s crushing fist and falls to the ground, his neck broken.
The ogre does not long survive our rage at seeing our comrade cut down and it is somehow only fitting that Arjhan’s pet drake Draco lands the fatal blow. We take Arjhan’s body down one of the tunnels and commend his spirit to Bahamut, leaving him wrapped in a blanket until we can return his body to Fallcrest for an honourable burial.
We cut off the ogre’s head to make sure it’s not coming back again, and while we do Aelar notices a worm crawl out from its ear. He identifies it as a Dread Earwig, a parasite that eats its way into a creature’s brain, eventually killing it and turning it into a zombie under its control. Knowing to avoid the corpse we search the ogre’s lair and find a huge wooden cudgel studded with bloodied spikes in amongst the debris that we think was perhaps the ogre’s favoured weapon while it was alive. Ghesh is the only one strong enough to wield it and is able to determine that the Bloody Cudgel is magical.
From the next room Aelar hears the sound of goblin chatter so with Messoria in the lead we go in. The goblins are armed as archers so we quickly close to melee range and are able to easily defeat them. Having gone through the ogre zombie’s lair has enabled us to come in to the rear of the goblins’ killing zone. Searching their room we find a potion of healing, a few coins and an ornate scroll case worth 75gp.
The adjoining room is the stable for the goblins’ wargs and the throne of their chief who surprises Messoria as she enters the room to fight the wargs. She kills the leader and the wargs soon fall. At the far end of the room is a throne surrounded by a pile of gold coins that Aelar is quick to spot are no more than painted copper coins. In amongst the hoard are a Thundering Longsword of Eladrin manufacture, a magical crossbow, and a silver chain worth 5gp. Inside a painted skull are two eldritch candles shot through with lines of crimson and silver that we take with us. A loose flagstone under the throne reveals two potions of healing, 250sp, 55gp, 3pp, 2 silver ingots worth 10gp each, a cat’s eye gem worth 50gp and a small plank of wood with “Oz-reax” marked on it.
As the door leading onward is water soaked and riddled with Dread Earwigs we backtrack to where we fought the goblins and take the other passage. This leads to a room lined with tapestries in which is a muttering dwarf of apparently dubious sanity armed with a fearsome crossbow. The ceiling of this room appears to be rigged as a deadfall and Aelar spots a well-hidden cord leading from the dwarf’s belt to the trigger mechanism – a dead man’s switch to set off the deadfall should the dwarf fall to the ground.
Even as he decides to use his formidable skill with the bow to cause the dwarf to stumble and thus fall victim to his own trap, Aelar is shot by a poisoned crossbow bolt and the dwarf’s raven allies flap around him in an attempt to distract him. It doesn’t work and Aelar’s arrow strikes the dwarf in the leg causing him to lose his balance and stumble, setting off the deadfall trap. Falling rocks kill three of the four ravens but the dwarf manages to escape through the opposite tunnel with only a few glancing blows from the falling rocks. To give the rocks time to settle we pull back to the goblins’ room for a rest.

Tuesday 23 May 2017

The Wand of Orcus

"Aeons ago, in the time of the Dawn War, the ancient heroes Dunstan of Moradin, Dhaunayane of Lolth, Lirael of Mellora and Jareth of Kord struggled against and defeated the Primordial Orcus. The Demon Lord's terrible Wand was cast far across the Multiverse, long lost to the sight of Men. 
But nothing lasts forever..."

Friday 19 May 2017

Session 6 25/3 to 2/4/717 Questing for Tannheim




1, Leleth Snow, Armiger of Fallcrest, daughter of Alana. Half-elf Blackguard (Tiffany)
2. Messoria Dorimant, Armiger of Fallcrest, daughter of Kallain. Tiefling Paladin (Judith)
3. Arjhen, soldier of Fallcrest. Dragonborn Slayer Fighter (Jelena)
4. Aelar of Harkenwood, soldier of Fallcrest. Elf Hunter Ranger (Philippe)

Bronze Warder
25/3/717 PCs Leleth Arjen and Messoria recover white dragon's treasure from Kobold Hall. Hand over treasure chest, keep the greatsword & armour of fallen Fallcrest knights Sir Egan Vardis & Sir Tal Lorvas. Dragon is persuaded. Lady Diana Sone, Egan's former squire, is very happy.

30/3/717 PCs leave Fallcrest bound for lost dwarf hall of Tanheim, stay night at Thunderspire's Seven Pillared Hall guarded by Bronze minotaurs, meet various traders and Aelar.

31/3/717 PCs stay night at the Fiveleague House Inn.

1/4/717 Leleth leaves horse at Inn, group heads south. Ambushed by 6 Ravenroost brigands. Kill 3, 3 flee. That evening they hear sounds of pursuit, detour into Harken forest to hide.

2/4/717 2 hours before dawn (4am) two bandit scouts find their camp, but guard drake alerts PCs. Aelar chases them down and kills them before they can warn other bandits. Group heads south to Harkenwold, reach a local village and purchase supplies, then head east upriver into the Dawnforge mountains.
At nightfall (ca 6.30pm) the group reach the head of a large mountain lake, and spot an ancient crumbling tower where a stream flows from out of the mountain into the lake. Is this Tanheim?

Messoria Account

The Road to Tannheim
Having been sent on a mission by the priest of Sehanine, Ressilmae Starlight, Messoria returns to Fallcrest in time to see her companions return triumphant from Kobold Hall where they had convinced the Kobolds’ leader, the white dragon Szartharax, to take up residence in the town on an island in the middle of the river.
Recalling the dragon’s hoard, Leleth, Messoria and Arjhan return to the Hall as the return of its treasure may be the best way to keep so fractious a creature good tempered. Leleth is able to bluff a couple of kobold guards that we are in the service of the dragon and that they should direct us to the treasure. Cowed by Leleth’s certainty and the dragon’s name they do so and soon we return to Fallcrest with the dragon’s treasure in a chest in addition to the enchanted armour and greatsword belonging to the knights who had earlier been sent against the kobolds.
It takes a little more flattery on Leleth’s part to convince the dragon to return the sword and armour to the Lord Warden, but she appears to be developing a rapport with the creature. A few days pass in which time we find that Aelar has headed over toward the Harken forest but plans to rendezvous with us at Thunderspire which is where we will be planning to stop on our way to Tannheim. I spend the time collecting the stories about Tannheim that confirm all we had previously heard that the dwarves there consorted with demons or devils in their quest to craft more powerful arms and armour, and that other dwarves had declared them anathema.
We set out from Fallcrest planning to stop at Thunderspire and later at Five League House before cutting south to skirt the Dawnforge Mountains. Once we reach the White River we shall follow it upstream to its source on a mountain lake which is where Tannheim is believed to be located.
On the road we hear rumours of a powerful group of bandits based out of the ruins of Ravenroost. They wear raven masks and some are said to carry the symbol of the Raven Queen. Some are even said to be Shadar Kai, the mysterious cursed race from the Shadowfell. Being in the service of the Raven Queen, Leleth is concerned by these rumours but the level of reward offered for their capture is high enough to warn that they may well be as powerful as we have heard.
We manage to meet up with Aelar as planned in the Hall below Thunderspire where peace is ruthlessly maintained by the Mages of Sarun. Traders whose races would elsewhere kill each other on sight have set up stalls and many interesting items are offered for sale. Leleth voices an interest in a magical Resounding hammer (until she discovers the price), but from whom we do buy a scroll of Comprehend Languages. I meet with a dwarf priest of Moradin called Torgun who had long ago fought alongside my father at the Battle of Gardbury Downs. We tell him of our quest to Tannheim and purchase some Holy water from him.
The next day we travel without incident to Five League House which offers a good deal on ale and food. As we know we are to travel into rough country, we arrange to stable Leleth’s warhouse at the House and continue south on foot.
After only a few miles we are stopped on the road by a bandit demanding our goods. Aelar had managed to warn us of others lying in ambush, but even he had missed on rogue who, as soon as we declared our defiance, whipped a garrotte around Arjhan’s neck. Leleth charged for the leader while Arjhan and I focus on the rogue. Aelar is able to evade the bandits while all the time shooting them with his mighty greatbow.
The rogue soon falls with Arjhan’s pet Draco tearing into her body, so I rush to aid Leleth while Arjhan charges the crossbow-armed bandits. Having apparently expected an easy victory, the bandits’ nerve snaps and they turn to flee. Moments later the bandit leader falls having warned us with his last breath that his masters will be hunting for us. We take what wealth they are carrying: some silver coins and a couple of sapphires before weighting the bodies and tipping them into a nearby pond.
A few hours later it seems his words are prophetic as we hear from behind us the baying of hounds. The forest seems to offer the best scope for escape so we rush for the treeline and are lucky enough to come across a forest stream running north to south. The deviousness that seems to be a part of my tiefling blood pushes me to suggest we go north: elven and human settlements lie to the south, and if the hounds have no trail to follow I believe our pursuers would think we would have headed that way seeking safety.
We splash upstream as quietly as we can and even though the cold seeps into our limbs we are heartened as the sound of the dogs recedes and them goes silent. Above us the moon appears from behind a cloud and I know Sehanine has blessed our escape. We cold camp for the rest of the night. A few hours before dawn Draco alerts Leleth who in turn awaken the rest of us. Aelar alone hears the bandit searchers and ghosts into the trees to confront them.
With his speed and bow skill he is able to kill them both before the rest of us are able to catch up. We leave as soon as we can and around midday arrive at Easthill village where I purchase some bacon to enhance our trail rations while Arjhan buys a whole ham. The villager tells us of slavers working along the Trade Road and of people kidnapped and taken south. He has heard tell it is connected with the same Iron Circle hobgoblins we fought a few weeks earlier.

Now resupplied we follow the stream away from Easthill and up into the Briar Hills. It’s late in the afternoon when we reach the lake so we pitch tents for a good night’s rest before exploring further.

Thursday 11 May 2017

Session 5 22/3/717 Kobold Hall

Group goes to Kobold Hall, kill kobolds. Arjen befriends a guard drake. Go downstairs. Kill more kobolds. Find secret door to the undercaverns. Find a white dragon. Bring it back to Fallcrest. After discussion Lord Markelhay grants it the Tower of Silence in the middle of the river. Leleth Snow is made a Knight of Fallcrest - Lady Leleth.

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Thursday 20 April 2017

Session 4 10-17/3/4717 Tomb of Skoulos. RL2

10/3:PCs teleported to the great tomb of Skoulous, defeat Malalaki and his skeleton minions, flee collapsing tomb with Andara, niece of the Starlight elf priests of the Moonsong Temple of Sehanine.
11/3: Make it back to Fallcrest that afternoon. Messoria debriefed by Seneschal Kallain & Lord Markelhay. Feast in their honour, gifts awarded. Mirabelle de-briefs Talien the True.
17/3: Finished resting & shopping. A scout brings word of a white dragon at kobold hall.  Messoria requests the Temple of Sehanine enchant her armour with warding against cold, they agree.

22/3: Messoria's white armour enchanted by the Starlight elven priests as Armour of Resistance to Cold.

Friday 24 March 2017

Session 3 10/3/717 (after dark) - The Black Spire

Group defeats a dwarf ranger, mother croc & 2 littler crocs in Nerathi fort. Climb scaffold to Black Spire entrance, topple brazier. Aelar detects two secret doors, leads them down to cave/chamber with idol of Mammon. Attacked by 10 worm-things in the form of Men; defeat them.

Friday 10 March 2017

Session 2 10/3/717 NR - The Ruined Fort

1, Leleth Snow, Armiger of Fallcrest, daughter of Alana. Half-elf Blackguard (Tiffany)
2. Messoria Dorimant, Armiger of Fallcrest, daughter of Kallain. Tiefling Paladin (Judith)
3. Arjhen, soldier of Fallcrest. Dragonborn Slayer Fighter (Jelena)
4. Aelar of Harkenwood, soldier of Fallcrest. Elf Hunter Ranger (Philippe)
5. Mirabelle Markelhay, daughter of Lord Farren. Human Mage (Jelly)

Messoria's Account

Following our return to Fallcrest after defeating the hobgoblins we are summoned by Lord Markelhay who is instructing his knights to attack a kobold stronghold which they have been using as a base to raid travellers on the road.
Our mission, to be led by Lord Markelay’s daughter Mirabelle, is to investigate reports of a cult based in the swamp that has been abducting merchants travelling by barge to Fallcrest. Most recently a group of elves has gone missing and their barge found sunk on the edge of the swamp. Unfortunately Mirabelle is not present for the briefing and her somewhat exasperated father has to send her teacher, the wizard Nimozaran the Green, to find her.
A few minutes later Nimozaran returns with Mirabelle who is somewhat the worse for wear. We finalise our preparations including borrowing an Everburning Torch while Aelar purchases Buttercup the mule (though we decide the swamp is not a good place to take a pack animal).
We take a few minutes to compare notes on what we’ve heard about the swamp and decide the cultists’ base is probably located towards the north-western part of the swamp as to the south a black dragon holds sway along with tribes of lizardmen. Messoria thinks a logical place for them to be would be the site of a ruined Nerathi Fort said to be at the base of a black stone tower. Most worryingly there is a rumour that the spirit of a Turathi Sorcerer King, Skolos the Undying, haunts that part of the swamp. There are also stories of crocodiles and frog-men, but Mirabelle assures us that crocodiles are a myth dreamed up by the credulous.
Mirabelle is able to call on her drinking buddy, the Halfling Irena Swiftwater, for the loan of a barge to help us investigate the cult. Irena tells us that two Halflings have also gone missing. Following the current of the river we drift south keeping an eye out for the elves’ barge. It is one of the halflings who finally spots it. Aelar scouts around and quickly locates a hidden raft from which tracks about 3 days old lead off into the swamp. He is able to determine that it is about eight humans carrying heavy weights – perhaps bodies.
After a few hours following the tracks we hear the sound of drums. In front of us a fallen tree trunk bridges a creek – one of several we have crossed – but this time Aelar spots movement in the water and what we had originally thought were sunken logs reveal themselves to be crocodiles! Aelar shoots at one and the crocodiles rush to attack. Despite the crocodiles grabbing Arjhan and Leleth and trying to drag them into the swamp, we manage to defeat them and continue towards the sound of the drums.
As we draw near we see the ruined outline of the Nerathi fort. A strange bluish smoke drifts around. To one side a hide-covered hut is surrounded by what Mirabelle identifies as enspelled giant frogs. From within the fort we can hear the drums starting to build to a climax.
Not wanting to be outflanked by the frogs when we attack the fort, we decide to attack them first. Fortunately they are not particularly tough but they do cause some problems as they drag us around with their long, sticky tongues. Despite this they are quickly defeated. Checking the hut we find a healing potion and 22 silver-tipped arrows. Arjhan takes the potion while Aelar takes the arrows, then he sneaks forward to scout the fort.
He soon returns to report that a group of cultists are preparing to sacrifice a female elf. A high priestess seems to be officiating assisted by a mighty half-ogre wielding an enormous sword. Aelar, Arjhan and Mirabelle sneak forward to get into position to attack while Leleth and Messoria remain further back as our heavy armour makes it more likely we would be heard.
Aelar shoots the priestess, dazing her, while Arjhan charges the nearest cultist who falls beneath his sword. Mirabelle summons a Fountain of Flame that burns the priestess, the half-ogre as well as two of the cultists. Still startled by our interrupting their ritual we are able to cut through the cultists. Mirabelle’s magic compels the half-ogre to strike the priestess who is killed by his attack while her enchantments push other cultists into the Flame.
Arjhan fights his way through the cultists to duel the half-ogre but falls before the brute despite slashing him on the arm. A surviving cultist attempts to cut Arjhan’s throat while the dragonborn lies unconscious but is confounded by his armour. Messoria fights her way through to the half-ogre while Aelar and Leleth finish off the rest of the cultists.
The half-ogre falls and somewhat bloodied we stand triumphant. The elf Andara is originally from Fallcrest and we promise to try to return her safely. Messoria then draws on the Light of Sehanine to pull Arjhan back from unconsciousness and he quickly drinks the healing potion as we realise that the rumoured cult leader Malakai the Mad is not amongst the dead. Messoria notes a cave entrance in the wall of the black spire behind the fort and we think he may be within.
Even as we prepare to advance, a giant crocodile emerges from a nearby ruined room and moves to the attack…

Arjhen's Account

Arjhan was keen to leave the small town of Fallcrest for the wilderness of the fens, in hope that he’d be able to find some traces of the great Arkhosian empire. He liked the young quest leader, Mirabelle, the impetuous daughter of the local lord in whose service he had spent the last couple of months. The rest of the group he already bonded with, defending the Antler & Thistle tavern from an organised hobgoblin attack.
On the way to the fens, the Halfling crew of their barge were staring at Arjhan with unbridled curiosity; he managed to overhear that they’ve seen someone similar to him deep in the swamp. Could it be another dragonborn, or even a small dragon? Surely not the mythical beast known as crocodile!
Arjhan was, therefore, astonished when Aelar the elf spotted two of the creatures in front of the group – so much so that his usually deathly greatsword only scratched the thick skin of one of them. The infuriating beasts both latched onto Arjhan’s leg, even with Leleth’s brave attempt to help, and brought him down, biting him in the neck! He was revived thanks to Messoria’s skill, and ready to continue after a short break.
After hacking through some hypnotised giant frogs and finding a quiver of 22 silver-tipped arrows in a tent they were guarding, Arjhan was given a healing draught found by Mirabelle. Alas, he didn’t have time to quaff it as Aelar discovered a horrific sacrifice about to happen, and as soon as the elf shot an arrow into the officiating priestess, Arjhan charged into the room, slaying the nearest cultist. In the melee that followed, Arjhan managed to kill two more human minions with his acid breath and slice off the arm of a half-ogre, but sadly fell from his retaliatory attack combined with the earlier wounds. His soul fought bravely to escape the final frontier, and he vowed not to be as reckless with his recovery in the future.
With the cultists slain and the intended sacrifice freed, Arjhan was once again brought back to the land of the living, just in time to see a giant crocodile advancing towards them. He quickly gulped the healing draught and grabbed his faithful greatsword…

Tuesday 7 March 2017

Leleth Snow (Tiffany)

Leleth Snow
As a young man Lord Faren Markelhay had fought alongside the elves of Harken Forest against the Daggerburg goblins of the west. It was then that he met the beautiful elf maid Alana and as the young are wont to do they fell madly in love, despite the disapproval of Alana’s family. Alana fell head over heels for the young lord and was ready to marry him but alas it was not to be. For young lord Faren was already betrothed to another, the daughter of a neighbouring lord, a dynastic match that had been arranged when they were both children. The old Lord was still alive, and Faren was ever the dutiful son, so it was with a heavy heart that he left the Forest in obedience to his fathers wishes, despite the entreaties of a stricken Alana.
Unbeknownst to him, Alana was with child. The disapproval of the elves lay heavy upon her and she retreated to live in solitude with her child – a daughter whom she called Leleth. Save for her cousin Aelar the elves avoided both of them.
Alana never recovered from Faren’s betrayal and her love turned to hate. Leleth grew up hearing nothing but how her father had betrayed her mother and abandoned them to marry one of his own kind. Leleth’s mother was the centre of her world but she grew to resent her absent father for everything that he had taken from them. She matured into a very conflicted young woman, quick to anger and sudden violence, and totally out of place amongst the elves. Her only friend apart from her mother was her cousin Aelar. He was the only one there for Leleth when Alana became sick with a slow wasting disease. None of the eleven remedies worked and Alana grew weaker and sicker by the day, and Leleth could only watch with impotent fury as her beloved mother withered away before her eyes. Death when finally it came was a mercy and Leleth was thankful that at least Alana’s suffering was finally at an end. Leleth knew that she could not remain with the elves, and she resolved to finally confront the father who had abandoned them. Aelar decided to go with her in the hope of keeping her out of trouble..
When Leleth finally arrived at Fallcrest, Lord Faren got the shock of his life as he had no idea that she existed. The angry young woman that confronted him was the image of her mother with her fiery red hair and forest green eyes, and he knew that he had to at least try and do right by her whilst causing the least possible upset to his wife and legitimate children. The Lord could see how damaged she was and how badly her mother’s death had affected her so he asked Fallcrest’s priest of the Raven Queen to counsel her and hopefully give her some closure. This wise old man did manage to help her channel some of her rage, and after seeing her aptitude with a sword Lord Faren enrolled her amongst his armigers in the hope that she might find a place of her own. Faren’s own interactions with Leleth remained awkward in the extreme and her resentment was clear but he hoped in time she might settle down. She was his daughter after all, but how she would fit in with his family remained to be seen...

Saturday 4 March 2017

Mirabelle Markelhay (Jelly)



Mirabelle Markelhay, Human Mage Wizard

Wayward and stubborn, Mirabelle was never going to fulfil her poor mother's hopes of being married off to an eligible bachelor of suitable nobility. A clever bookworm with an adventurous streak and a romantic's heart, she instead seemed destined for the mage's path. Lady Aranda therefore decided that Nimorazan the Green should be tasked with Mirabelle's tutelage; and she proved a quick study and an enthusiastic student. Her gift for enchantment spells, particularly, made sneaking out most evenings to the local taverns to practise her illusions and flirt with her favourite bard, Tailean the True, all too easy.

Mirabelle's thirst for knowledge is only surpassed, perhaps, by her magpie's eye for jewellery and expensive gowns. A happy go lucky and gregarious personality, she has a large weakness for fine wine and Elvish men, preferably simultaneously. Recently, Mirabelle has been growing increasingly restless living between the confines of Nimorazan's tower (she has exhausted the small library therein) and the dull clockwork of court life; she is itching for an excuse to escape and put her skills to the test......

Aelar of Harkenwood (Philippe)

Elf Hunter Ranger

Aelar of Harkenwood was a solitary child, hiding in trees or enjoying long runs in the tribe's forest. His parents spent most of their time chasing after him and, as his familiarity with the forest grew, they became less and less successful. Giving up on the idea to keep him close to them, his parents decided it would be wiser to teach him to survive and hunt for himself. His dad showed him how to track animals and recognise plants while his mum, the ancestral art of archery. By the time he reached adulthood, he wanted nothing more than leaving the forest that he knew inside-out and explore "the outside world", unlike his friends and family who he considered too secretive and unnecessarily reserved.
Leleth, his cousin, was the exception. They grew up together and he was like an older brother to her: defending her when other kids would make a nasty comment about her surname. He also was fascinated by the mystery shrouding her origins (and her 'humanity'), just like he was by the world at large. They shared many walks in the forest and Aelar was always delighted to see the soothing effects that it had, bringing the Elven side of her personality for peaceful meditation instead of the angst that was consuming her the rest of the time, especially after her mother died.
One day, Leleth explained to him that she had nothing much to look forward in the community. She wanted to leave for Fallcrest to confront her father who she thought was responsible for her mother's broken heart.
Partly to continue looking after her wellbeing and also to quench his thirst for exploration, he decided to escort her to the human town.
The confrontation went better than he feared and they decided to stay in the foreign land, to his great delight.
Thanks to her father, they both got enrolled into the military where they could earn their keep (a novel concept for Aelar who was used to get food, shelter and fire from the forest) and learn combat training and military tactics. But soon the restless legs of Aelar started to wake up again and he started to wonder when some new adventures would be in sight again...

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Friday 3 March 2017

Session 1 9/3/717 NR - Attack on the Antler & Thistle

PCs session 1:
1, Leleth Snow, Armiger of Fallcrest, daughter of Alana. Half-elf Blackguard (Tiffany)
2. Messoria Dorimant, Armiger of Fallcrest, daughter of Kallain. Tiefling Paladin (Judith)
3. Arjhen, soldier of Fallcrest. Dragonborn Slayer Fighter (Jelena)
4. Aelar of Harkenwood, soldier of Fallcrest. Elf Hunter Ranger (Philippe)

PCs are having lunch ca 12.30pm in the Antler & Thistle tavern at the Trade Road/King's Road crossroads about 8 miles walk east of Fallcrest, when hobgoblins attack! 10 hobgoblins & 2 goblins killed, the hobgoblin leader Sinruth escapes, minus his left ear taken by a blow from Arjhen. The tavernkeep Braffle and a farmer called Rancy are also killed. Two dead hobgoblins have black iron rings. Party return to Fallcrest ca 4pm and report to Lord Markelhay, who asks them to investigate cult activity in the Witchlight Fens to the SW.

Sinruth, Hobgoblin Warrior

Thursday 16 February 2017

Messoria Dorimant (Judith)

Messoria Dorimant

The Dorimant family has its roots in old Nerath, and though not noble themselves, they have often been close to the seat of power as generals or warlords.  Around the time of the downfall of Nerath, the great Warlord Kerne Dorimant treated with a powerful Pit Fiend devil, seeking power and even immortality.  Amused by Kerne’s reckless temerity, the Fiend granted his request and turned him into a Malebranche war devil.  As part of the deal, Kerne’s descendants became Tieflings, and it was one of these descendants, a paladin of Sehanine, who years later finally destroyed Kerne.  

The Dorimants have often been in the forefront of crusades against evil: the Invoker Arean Dorimant was one of the heroes who recovered a dark artefact from a far off land and brought it to Gardmore Abbey for safekeeping.  Although a follower of Sehanine he fought and died alongside the Paladins of Bahamut when the Abbey was attacked by evil.  Other followers of Sehanine known as the Order of the Silver Falcon tried to reach them but were killed in the attempt.

Messoria is Arean’s granddaughter.  Her father Kallain was once Master at Arms to the late Lord Markelhay, Lord Faren’s father, while her human mother Meryn Dorimant had for long years been leader (Commander) of a small band of the Silver Falcon in the fighting far to the south, though since last year there has been no word from her.  Since the Battle of Gardbury Downs, Kallain no longer rides out on quest, instead choosing to remain in Fallcrest to defend the town and support its Lord.

Now she has come of age, Messoria spends a lot of her time training and speaking with the priest of Sehanine, Ressilmae Starlight, preparing for the time that she can follow the family tradition to fight against the dark.  Messoria has followed in her mother’s footsteps pinning on the Silver Falcon badge.

Human Slayer PC stats

Human Slayer Level 1
Languages: Common, Goblin
Initiative +6 Speed 5

AC 17   (10+7 Scale)
Fort 18  (10+1 human+2 Slayer +5 STR)
Ref 13   (10+1 human +2 DEX)
Will 11   (10+1 human)

Hit Points 26  Bloodied 13 Surge Value 6  Surges 9 recover 2-3/day

STR 20 (+5) Athletics +10
CON 11 (+0) Endurance +5
DEX 14 (+2)
INT 8 (-1)
WIS 10 (+0)
CHA 10 (+0) Intimidate +5 Streetwise +5

Human Power:
Heroic Effort (E) +4 to failed attack or save

Class Powers
Add DEX to weapon damage
+1 to weapon attacks
Stances (m)
1. Battle Wrath +2 to weapon damage
2. Poised Assault +1 to hit
Power Strike (E): Add +1 weapon die to melee damage roll

Feats
Master at Arms +1 to weapon attacks, swap weapons minor action
Improved Initiative

Equipment
Scale Armour (45gp) (+7 AC)
Greatsword (30gp) (d10)
Adventurer's Kit (12gp)
Dagger (1gp) (d4, range 5/10)

Wealth
GP: 12
SP: 0
CP: 0

Battle Wrath Greatsword Attack: +10 to hit, damage d10+9. Charge: move 5 & attack at +11
Poised Assault Greatsword Attack: +11 to hit, damage d10+7. Charge: move 5 & attack at +12
Greatsword Basic Attack: +10, d10+7

Battle Wrath Dagger Attack: +10, d4+9 range 5/10 (thrown +7, d4+6)
Poised Assault Dagger Attack: +11, d4+7 range 5/10 (+8, d4+4)
Dagger Basic Attack: +10, d4+7, range 5/10 (+7, d4+4)

Sample Actions (You get 1 Minor, Move & Standard on your turn each round)
Minor Action: Draw or Swap weapon
Minor Action: Assume Battle Wrath stance or Poised Assault stance
Move Action: Shift - move 1 square without provoking Opportunity Attacks
Move Action: Move 5 squares
Standard Action: Charge - move 5 squares & attack at +1 to hit
Standard Action: make an Attack
Standard Action: Second Wind - spend a healing surge, regain your surge value in hit points, and get +2 to all defences until your next turn, 1/encounter
Standard Action: Ready an action, which can Interrupt an opponent's action
No Action: Power Strike - add +1 weapon die to damage after hitting, 1/encounter
No Action: Heroic Effort: add +4 to failed attack or save, 1/encounter
No Action: Action Point - spend AP for an extra standard action, 1/encounter
No Action: Delay your turn

Rumours 9/3/717 NR

Starting rumours:
1. Kobolds have been raiding the King's Road north of the Cloak Wood. They seem unusually tough and well organised.
2. They say the ancient Dwarf Forge of Tannheim has been discovered in the Dawnforge Mountains, on the slopes of Misty Mountain. What mighty dwarf-forged weapons might still lie within?
3. A dark cult has arisen within the swamps of the Witchlight Fens, kidnapping travellers from boats plying the Nentir River. Some say their leader is a Prophet called Malikai the Mad.